Using the Sorting Filter

Sorting Filter either orders 3D nodes by their position on the z axis or groups them by their material type.

For example, use sorting filters to optimize the performance of your Kanzi application:

To use the Sorting Filter:

  1. In the Library press Alt and right-click Rendering > Object Sources and select Sorting Filter.

  2. In the Properties set:
  3. To take the Sorting Filter into use, in the Draw Objects Render Pass or Draw Objects With Material Render Pass that you use to render the 3D nodes to which you want to apply the filter, set the Object Source property to the Sorting Filter or to an object source which collects the Sorting Filter.
    For example:
    1. In the Library > Rendering > Render Passes create a Group Render Pass and inside it create:
      • Clear Render Pass
      • Draw Objects Render Pass
    2. In the Library select the Draw Objects Render Pass that you created and in the Properties set the Object Source property to the filter that you created or to an object source which collects the filter. See Using object sources.
    3. In the Project select the Scene node to which you want to apply the filter and in the Properties set the Render Pass property to the Group Render Pass whose child Draw Objects Render Pass uses as its object source the filter you created.

      Kanzi Studio renders the nodes collected by the filter.

Using Sorting Filter filters in the API

For details, see the KzuSortObjectSource class in the API reference.

See also

Preventing overdraw with the Sorting Filter

Rendering partially transparent nodes

Reducing shader switches

Using the Contains Property Filter

Using the Property Is Equal Filter

Using the Object Type Filter

Using the Tag Filter

Filters

Rendering

Using object sources